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Conduit 2 Debug Menu?

4 posters

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1Conduit 2 Debug Menu? Empty Re: Conduit 2 Debug Menu? 1/7/2013, 2:55 pm

Seth@WiiPlaza

Seth@WiiPlaza
Admin & Coder
Admin & Coder

there is a debug script for tcon2. i worked for awhile trying to get it to work but failed miserably.


_________________
Conduit 2 Debug Menu? Signat10

Conduit 2 Debug Menu? Rsz_1r10  

https://github.com/SethWiiPlaza

2Conduit 2 Debug Menu? Empty Re: Conduit 2 Debug Menu? 1/7/2013, 7:36 pm

Bully@WiiPlaza

Bully@WiiPlaza
 
 

Yeah, this was a great discovery. TC was messed up in so many ways xD

The almost same script is in TCon2 which made me laugh. Too bad though that it´s not working, but the game still got raped. Conduit 2 Debug Menu? 2937254162


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Conduit 2 Debug Menu? YBjg74I

3Conduit 2 Debug Menu? Empty Re: Conduit 2 Debug Menu? 2/17/2013, 5:11 am

$wap

$wap

Does it works on Conduit 2...
And how to put it, into the game...? And What's the file where I put it ?

4Conduit 2 Debug Menu? Empty Re: Conduit 2 Debug Menu? 2/17/2013, 6:33 am

Seth@WiiPlaza

Seth@WiiPlaza
Admin & Coder
Admin & Coder

nope, no debug menu works on TC2 unfortunately


_________________
Conduit 2 Debug Menu? Signat10

Conduit 2 Debug Menu? Rsz_1r10  

https://github.com/SethWiiPlaza

5Conduit 2 Debug Menu? Empty Re: Conduit 2 Debug Menu? 2/17/2013, 11:30 pm

$wap

$wap

Seth@WiiPlaza wrote:nope, no debug menu works on TC2 unfortunately

Sh*t...
Does it the only modification between C1 and C2 ?

6Conduit 2 Debug Menu? Empty Re: Conduit 2 Debug Menu? 2/17/2013, 11:52 pm

$wap

$wap

And... how got C2... to Exchange our Ally codes ?

7Conduit 2 Debug Menu? Empty Re: Conduit 2 Debug Menu? 2/18/2013, 6:42 am

$wap

$wap

The "cdgame.txt" file on C2:
GAME_CHANNEL 328

COLLISION 1 64 64 64 // No-Climb
COLLISION 2 0 88 0 // Grass
COLLISION 3 255 207 55 // Gravel
COLLISION 5 65 42 9 // Wood (Rough) - half of Wood (Polished)
COLLISION 6 130 83 18 // Wood (Polished)
COLLISION 7 25 97 216 // Stone
COLLISION 10 0 0 179 // Metal (Solid)
COLLISION 11 0 0 89 // Metal (Hollow) - half of Metal (Solid)
COLLISION 12 0 255 255 // Glass

SCREENPRINTSCALE 0.6 //for screenprints
SCREENPRINTYSIZE 10.0 //for screenprints
SCREENPRINTREGID OFF
TEX_OFFSET 1
NAME NA // Name of game
WAD 99_99 // First WAD to read
STRAT_MSG_POOL_SIZE 300
LANGUAGE ENGLISH // Territory or language
STRATDBGPATH StratBin/ // Where the .SVM files are
PAL OFF // PAL or NTSC
DEBUG_TEXT OFF // Global enable/disable of debug info
DEBUG_MEMORY_INFO OFF //
DEBUG_WAD_INFO OFF // Display which wads are loaded
DEBUG_SCALEFORM OFF // Display debug output for scaleform
DEBUG_SCREENPRINTS OFF // Display strat "screenprint" output
DEBUG_PROFILE_LABELS OFF //
DEBUG_STRAT_PRINTS OFF // Display strat "print" output
DEBUG_ASSERT_MESSAGES OFF // Display strat "assert" output
DEBUG_SOUND 0 // Extra sound debug
DEBUG_CHEATS OFF // Are debug cheats on/off
DEBUG_FLY OFF // Fly-through mode on/off
LEVEL_SELECT OFF // Level select on/off

DEMO_LEVEL_SELECT OFF // Only show * levels in level select
SOUND ON // Sound on/off
HEAPSIZE 18.5 // Size of game heap in MB
GEOMSTRATS 0 // Number of geometry strats
PARTICLES0 1024 // Number of particles
PARTICLES1 1024 // Number of particles
PERFORMANCE_METRICS 0 // How much performance data to display, 0=none, 1=fps, 2=lots, 3=tons
SKIP_MOVIES OFF // Whether to skip the front end into movies or not
SCREENPRINT_YPOS -220 // ASL screenprint start y position
ASSERT_YPOS -100 // ASL assert start y position
REGION 0 // 0 = USA, 1 = EUROPE, 2 = EUROPE2(ANZ), 3 = something.
SKU_TYPE 0 // 0 = USA, 1 = PAL
KEYCODE BA // Region Code from Sony
PRODUCT_NUMBER NA // Product Code from Sony
VIDEO_ALLOC_METHOD STRAT
PSP ON
DISABLE_PSP OFF // PSP mode
SAVE_NAME NA
OFFER_MULTIPLAYER ON // Turn on multiplayer options//DMK
AUTO_HOST OFF // ON=Automatically host a network game after booting.
AUTO_CONNECT OFF // ON=Automatically join a network game after booting.
AUTO_NAME NA // Name of network game to host/join automatically.
AUTO_MONKEY OFF // ON=automatically run the controller
ASL_SERIALIZATION_LEVEL 0 // 0,1,2 Higher levels give more network debug info, but run slower.
ASL_SERIALIZATION_DEVICE 1 // Where to write network out-of-sync logs: 0=MemStick, 1=Host
USE_CLASSIC_CONTROLLER ON // Ignore input from classic controller
ROLLING_LOG OFF // ON=using rolling filenames, OFF=always use same log filename.
LEVEL_WALK OFF // ON=run a level walk, OFF=don't (normal case)
HEAPSIZE 32.0 // Size of game heap in MB
AUDIO_HEAP_SIZE 200000 // Size of Audio heap (not content, just data structures!)
DISPLAY_LIST_SIZE 65536 // Size of each dislay list (there's 2 display lists!)
UNMANAGED_HEAP_SIZE 2877504 // Allocations outsize of the Diesel/Scaleform/Quantum/Audio huaps
DIESEL_HEAP_SIZE 786432 // Diesel heap size
SCALEFORM_HEAP_SIZE 1572864 // Scaleform heap size
ALLOW_PATCHED_WATER ON
LOAD_TO_START_LEVEL OFF // Set to ON if you want to skip the UI and jump right into the level specified in START_LEVEL
START_LEVEL 03_01 // A start level that works from start game (this is used only if LOAD_TO_START_LEVEL is set to ON)
SAVE_SYSTEM_ENABLED ON // Flag to enable/disable the save system on the application side.
USE_WII_NOSAVE_MESSAGE OFF // Home Button Menu: ON=home_nosave.csv OFF(default)=home.csv
NICK_NAME NA
DEBUG_MULTIPLAYER OFF





So there is a Debug menu in...



Last edited by $wap on 2/19/2013, 1:13 am; edited 1 time in total

8Conduit 2 Debug Menu? Empty Re: Conduit 2 Debug Menu? 2/18/2013, 8:20 am

SnB@BWH

SnB@BWH
Admin & Writer

@Swap

Seth@WiiPlaza wrote:nope, no debug menu works on TC2 unfortunately.

Rolling Eyes


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Conduit 2 Debug Menu? LSTjSyDDiscord: SnB_BWH

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9Conduit 2 Debug Menu? Empty Re: Conduit 2 Debug Menu? 2/18/2013, 8:44 am

Bully@WiiPlaza

Bully@WiiPlaza
 
 

Like I said, there´s this debug menu but it´s not working. I never tried myself, so I just relied on other people. Would´ve been double foolish for the devs to make it accessable (again) and hackers not even noticing how until now xD

Without gecko codes TC was ruined already because of the menu. Everything worked online, just not infinite health. But there´s a code for it, so yeah. You had to learn your lesson in hacking security the hard way, HVS. Surprised


_________________
Conduit 2 Debug Menu? YBjg74I

10Conduit 2 Debug Menu? Empty Re: Conduit 2 Debug Menu? 2/19/2013, 1:08 am

$wap

$wap

Bully@WiiPlaza wrote:Like I said, there´s this debug menu but it´s not working. I never tried myself, so I just relied on other people. Would´ve been double foolish for the devs to make it accessable (again) and hackers not even noticing how until now xD

Without gecko codes TC was ruined already because of the menu. Everything worked online, just not infinite health. But there´s a code for it, so yeah. You had to learn your lesson in hacking security the hard way, HVS. Surprised

Ok... I have tested... Yesterday... Like you said: "there´s this debug menu but it´s not working."
And my codes Bug because of the menu.

11Conduit 2 Debug Menu? Empty Conduit 2 Debug Menu? 2/19/2013, 3:53 am

Seth@WiiPlaza

Seth@WiiPlaza
Admin & Coder
Admin & Coder

@Swap

theres a file on TC2 but it doesnt work


_________________
Conduit 2 Debug Menu? Signat10

Conduit 2 Debug Menu? Rsz_1r10  

https://github.com/SethWiiPlaza

12Conduit 2 Debug Menu? Empty Re: Conduit 2 Debug Menu? 2/19/2013, 4:44 am

$wap

$wap

And if we take the file of C1 and place it on C2

13Conduit 2 Debug Menu? Empty Re: Conduit 2 Debug Menu? 2/19/2013, 4:45 am

Bully@WiiPlaza

Bully@WiiPlaza
 
 

That´s a bad idea and won´t work anyways.


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Conduit 2 Debug Menu? YBjg74I

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