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[RVYE52]

4 posters

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1[RVYE52] Empty [RVYE52] 3/21/2014, 6:27 pm

[LKWP]FALADOR

avatar

Max Amount of players[LKWP_FALADOR]
>>ADD ACTIVATOR<<
046BABF0 XXXXXXXX
E0000000 80008000
*Number of players in hex

Force Host[LKWP_FALADOR]
>>ADD ACTIVATOR<<
046DCCF0 00000001
CC000000 00000000
056DCCF0 00001000
E0000000 80008000

Health [LKWP_FALADOR]
>>ADD ACTIVATOR<<
046A07D0 00000001
CC000000 00000000
046A07D0 00000000
E0000000 80008000

Unlimited Ammo [LKWP_FALADOR]
>>ADD ACTIVATOR<<
046A0810 00000001
CC000000 00000000
046A0810 00000000
E0000000 80008000

Gravity [LKWP_FALADOR]
>>ADD ACTIVATOR<<
04EA2B80 XXXXXXXX
E0000000 80008000
*X=Value in hex

Speed Hack [LKWP_FALADOR]
>>ADD ACTIVATOR<<
046C6710 XXXXXXXX
E0000000 80008000
*X=Value in hex

Enable Shooting through walls [LKWP_FALADOR]
>>ADD ACTIVATOR<<
046C76A0 00000001
CC000000 00000000
046C76A0 00000000
E0000000 80008000



Last edited by [LKWP]FALADOR on 3/22/2014, 9:46 pm; edited 1 time in total

2[RVYE52] Empty Re: [RVYE52] 3/21/2014, 9:36 pm

Bully@WiiPlaza

Bully@WiiPlaza
 
 

Oh really?
Idk what happened to the addresses but it looks bad...


_________________
[RVYE52] YBjg74I

3[RVYE52] Empty Re: [RVYE52] 3/22/2014, 8:19 am

[LKWP]FALADOR

avatar

Lol always so quick to write a negative response even without testing. Truth is you have not created more than ten of your own codes. Fixing them, rewriting them in different type, or porting them does not count. So in reality Wiiplaza has not made more than a few codes. You can't say a code is bad just because it was not changed to a different code type. You actually have to test it to see if it works. Just like how you were so quick to release the no migrate invisibility code, which is not even an invisibility code just another form of god mode.

4[RVYE52] Empty Re: [RVYE52] 3/22/2014, 11:21 am

Bully@WiiPlaza

Bully@WiiPlaza
 
 

I created at least 2000 codes (adding the online only codes from this site): http://www.geckocodes.org/index.php?chid=R&r=*&hacker=Bully@Wiiplaza

and I can tell possible failure by using RAM dumps or just experience. Wink

You better apologize for what you just wrote. You're the newbie compared to me, I could say that to you but not the other way round. Neutral

And you're wrong about the invisibility code, it only has god mode also on MW3 but still invisible which makes it not the same. Dumb example of proving your invalid point anyways. Mistakes happen sometimes Rolling Eyes

You were recreating basic dvar codes and failed even that. Why are you talking down on me? At least get some unique codes working first before trying to criticize me Suspect


_________________
[RVYE52] YBjg74I

5[RVYE52] Empty Re: [RVYE52] 3/22/2014, 12:57 pm

✯Ðävíd@ThëÇrïb™✯

✯Ðävíd@ThëÇrïb™✯

[RVYE52] Bullshit-273x350


_________________
[RVYE52] Untitl10

6[RVYE52] Empty Re: [RVYE52] 3/22/2014, 3:51 pm

Guest

avatar
Guest

First thing you need to know is what codetype to use! You picked the wrong one for all the codes. There is no such thing as 81EXXXXX, but there is such thing as 80EXXXXX. The max is 81800000. And good luck trying to make a code with an address of 816XXXXX. As far as I know, there is no Dvar in any game that points any further than 814XXXXXX. Also, Dvars from 80EXXXXX are garbage! Do you see where you went wrong? Anything above 81000000 and you use 05, otherwise 04. This is why some people don't get that 05 codes aren't only made with Dvars, they sometimes have to be made with a USB Gecko. Also, you told the user to use the wrong datatype (by the code title).

Anything that has to do with movement, speed, size, etc. uses the Float datatype. You told them to use Hexadecimal instead, which makes the function in the game... malfunction, instead of having a legit modification. Also, the max players you can have in a game is 12, I think! So, why use that much space for place holders? Right?

12 [Dec] = C [Hex]  

So, in this case, you only need to have a single placeholder. The values seem incorrect for what the code is supposed to do (by the code title). One last thing, you could've gone through the liberty of adding the activator with placeholders, since there's only one BUTTON activator in the game. Well, there's many, but you get the idea.

7[RVYE52] Empty Re: [RVYE52] 3/22/2014, 9:43 pm

[LKWP]FALADOR

avatar

Float is in hex. Never said hexadecimal open your eyes. By the way fixed did not even pay attention to the memory region it was in. Guess that is what I get for doing this passed midnight.

8[RVYE52] Empty Re: [RVYE52] 3/22/2014, 11:54 pm

Guest

avatar
Guest

LMFAO! Yes... Float is read in Hexadadecimal, but can you tell me the difference between the two datatypes below? xD

41200000
---------
0000000A

They're both the same value, but the top is Float and the bottom is Hexadecimal! When you tell someone to use Hexadecimal, which one do you think they're going to use? They're two completely different things that get read differently by the code handler!

By the way, "I never said Hexadecimal! Open your eyes!" LMFAO! Take a look at the picture below to refresh your peanut brain. Wink

https://imgur.com/GFQ2k5l

9[RVYE52] Empty Re: [RVYE52] 3/23/2014, 12:03 am

Bully@WiiPlaza

Bully@WiiPlaza
 
 

How justified my criticism was lol


_________________
[RVYE52] YBjg74I

10[RVYE52] Empty Re: [RVYE52] 3/23/2014, 11:03 am

TheDetonator

TheDetonator
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