Is there an easier or a different way of making pointer codes than having to always dump memory? I was trying to modify the amount of kills for each wave in Spec Ops, but realized it requires pointers because the address changes after every wave.
I watched Bully's video on how to make 48 codetype pointer codes, but I did the same thing as mentioned in the video and I got 2 results and I definitely knew that it wasn't the right pointer because it gave me something stupid, like 80000238. Bully said in the video that anything like that isn't a real pointer and it's just common sense as well.
I know that Cheat Engine has a function to easily find pointers by finding out what writes to that address or what accesses the address, etc. Does Gecko.NET have something like that? It would make it hell of a lot easier!
Also, when I looked at my MEM90 dumps in HxD, I noticed that mine are all garbled up and shit, but a regular MEM90 dump from the menu (most likely because it's not mine) looks normal. I don't know what I did wrong, but if someone could "point" me in the right direction, that would be great! Thanks! Sorry for the pun. lol
I watched Bully's video on how to make 48 codetype pointer codes, but I did the same thing as mentioned in the video and I got 2 results and I definitely knew that it wasn't the right pointer because it gave me something stupid, like 80000238. Bully said in the video that anything like that isn't a real pointer and it's just common sense as well.
I know that Cheat Engine has a function to easily find pointers by finding out what writes to that address or what accesses the address, etc. Does Gecko.NET have something like that? It would make it hell of a lot easier!
Also, when I looked at my MEM90 dumps in HxD, I noticed that mine are all garbled up and shit, but a regular MEM90 dump from the menu (most likely because it's not mine) looks normal. I don't know what I did wrong, but if someone could "point" me in the right direction, that would be great! Thanks! Sorry for the pun. lol