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Welcome dear guest! Very Happy

To start posting and being part of the BWH community, you simply need to register an account or log into an existing one.

If you do not wish to register at all, that's fine but there will be more advertisements. :/

You can probably see and download most content provided for regular members even without an account.

Your contributions will be greatly appreciated though, give it a shot and register today! thumbsup
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Make one controller act like another (in terms of inputs)

3 posters

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DaBlackBoi1

DaBlackBoi1

Would it be possible to make another controller act like another.
So like a GCN act like Wii Wheel in terms of diagonal inputs?
Would it be possible to make something like this?
If not then I'm fine with that.

SnB@BWH

SnB@BWH
Admin & Writer

I don't think it's possible. You mean, like if you were to press A on a NGC controller the game would think you pressed say for example the B button on the Wiimote?

DaBlackBoi1

DaBlackBoi1

Didn't explain properly.
I mean since Gamecube controller is limited to the physical plastic in terms of input and Wiimote (In Wii Wheel mode) is not.
Would it be possible to make it like it in that sense?

Bully@WiiPlaza

Bully@WiiPlaza
 
 

Hey,

I remember our discussion on this.

The Wii Wheel can do inputs the GameCube controller can not fully do, such as leaning backwards and left for Mushroom Gorge wall glitching. Explains why WRs are usually with the wheel.

The input can be modified, the Live Replay code works that way. Using "illegal" input for a controller may render the time trial invalid. How exactly should the code work?

DaBlackBoi1

DaBlackBoi1

I think it should work in the way that I could imitate the inputs of the Wii Wheel.

DaBlackBoi1

DaBlackBoi1

Bump
Any progress on this?
If it is not possible then I'll stop posting about it.

SnB@BWH

SnB@BWH
Admin & Writer

It's possible (to a certain extent), but is prolly extremely difficult to make.

DaBlackBoi1

DaBlackBoi1

Oh, okay cool no hurry.

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