So this is what I found and I just want to know is this true?
Don't mind the random numbers.
Don't mind the random numbers.
- Here it Is:
- r_specularmap - -2-
r_specularcolorscale - -0 Aim bot list:
aim_autoaim_debug - -1-
aim_autoaim_enabled - -1-
aim_autoaim_lerp - -99999999-
aim_lockon_debug - -1-
aim_lockon_enabled - -1-
aim_lockon_region_height - -0-
aim_lockon_region_width - -1252-
aim_lockon_strength - -99999999-
aim_lockon_deflection - -0.0005-
aim_input_graph_debug - -0-
aim_input_graph_enabled - -1-
cg_enemyNameFadeOut - -99999-
cg_enemyNameFadeIn - -0-
cg_drawThroughWalls - -1-
aim_aimAssistRangeScale - -1-
aim_autoAimRangeScale - -1-
turret_adsFov - -12-
turret_fov80 - -0- PERKS Tier 1
Code:
self setClientDvar( -perk_bulletDamage-, -- ); --Stopping Power -999bad
self setClientDvar( -perk_armorVest-, -- ); --Jugga 999bad
self setClientDvar( -perk_weapRateMultiplier-, -- ); --Double Tap 0.001good
self setClientDvar( -perk_weapReloadMultiplier-, -- ); --Sleight of Hand 0.001good
self setClientDvar( -perk_explosiveDamage-, -- ); --Sonic boom -999bad
PERKS Tier 2
Code:
self setClientDvar( -perk_bulletPenetrationMultiplier-, -- ); --Deep Impact 999good
self setClientDvar( -perk_extraBreath-, -- ); --Iron Lungs 999good
self setClientDvar( -perk_sprintMultiplier-, -- ); --Extreme Conditioning 999good
self setClientDvar( -perk_weapSpreadMultiplier-, -- ); --Steady Aim 0.001good
self setClientDvar( -perk_parabolicradis-, -- ); --Increase eavesdrop 1000good
self setClientDvar( -perk_grenadeDeath-, -- ); --Martydom rpg_mpgood deserteaglegold_mpbad
CLASS Colours
To get the colored classes to change you need to switch your button layout to -default- then flash your night vision (DPAD UP)
Code:
self setClientDvar( -customclass1-, -^1Custom Class 1- );
self setClientDvar( -customclass2-, -^2Custom Class 2- );
self setClientDvar( -customclass3-, -^3Custom Class 3- );
self setClientDvar( -customclass4-, -^4Custom Class 4- );
self setClientDvar( -customclass5-, -^6Custom Class 5- ); UAV ON
Code:
self setClientDvar( -cg_enemyNameFadeOut-, -900000- ); --Show enemies names constantly
self setClientDvar( -cg_enemyNameFadeIn-, -0- ); --same as above
self setClientDvar( -cg_drawThroughWalls-, -1- ); --Show player names through walls
self setclientDvar( -compassSize-, -1.5- ); --Increased map size
self setClientDvar( -compassEnemyFootstepEnabled-, -1- ); --radar always on
self setClientDvar( -compass-, -0- );
self setClientDvar( -compass_show_enemies-, -1- ); --always show enemies
self setClientDvar( -scr_game_forceuav-, -1- ); --radar always on
self setClientDvar( -compassEnemyFootstepEnabled-, -1- );
self setClientDvar( -compassEnemyFootstepMaxRange-, -99999- );
self setClientDvar( -compassEnemyFootstepMaxZ-, -99999- );
self setClientDvar( -compassEnemyFootstepMinSpeed-, -0- );
self setClientDvar( -compassRadarUpdateTime-, -0.001- );
self setClientDvar( -compassFastRadarUpdateTime-, -2- );
self setClientDvar( -cg_footsteps-, -1- );