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BullyWiiHacks
Welcome dear guest! Very Happy

To start posting and being part of the BWH community, you simply need to register an account or log into an existing one.

If you do not wish to register at all, that's fine but there will be more advertisements. :/

You can probably see and download most content provided for regular members even without an account.

Your contributions will be greatly appreciated though, give it a shot and register today! thumbsup
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[RJAE52]Message Script.

2 posters

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1[RJAE52]Message Script. Empty [RJAE52]Message Script. 7/7/2015, 12:40 am

TatsumaYakoshi

TatsumaYakoshi

'self thread maps\mp\gametypes\_hud_message::oldNotifyMessage( "^1Message here"); '

(Tested & used as a Spawn text most likely works on connecting players or whereever around those lines, to make more dialog simply copy and paste.)

Not sure if this is the correct section.

I noticed a huge lag or freeze in Bullys menu when Playing on it, when people joined during notify messages or whatever, as well attempting to create a spawn message for my lobby using the same script he had created I ran into the exact same freezes.

-Credit to I-Tangy.

2[RJAE52]Message Script. Empty Re: [RJAE52]Message Script. 7/7/2015, 1:11 am

Bully@WiiPlaza

Bully@WiiPlaza
 
 

Hmm, if you know a fix let me know and I will update the menu accordingly. I can't remember these kind of issues though.

3[RJAE52]Message Script. Empty Re: [RJAE52]Message Script. 7/7/2015, 1:37 am

TatsumaYakoshi

TatsumaYakoshi

Yeah, it's a strange case I noticed it while trying to make the above from your scripts.

I thought it was my editing skills or the code placement & then played on your menu as someone joined it started to lag like hell &, then kept going after awhile to the point of freezing every few seconds like a game crash then resuming.

I only used that section, & once I used the above one in mine it just never happened again, it's like short bursts of lag then some very hard freezes followed by some short game-play & more of the same result.

(This would be annoying as hell for people, but perhaps one fix would be moving the hint message thread into on Player spawned.)

I'll test that out later on yours, & post the result.

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