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Welcome dear guest! Very Happy

To start posting and being part of the BWH community, you simply need to register an account or log into an existing one.

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You can probably see and download most content provided for regular members even without an account.

Your contributions will be greatly appreciated though, give it a shot and register today! thumbsup
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Adding Game-type to existing Game-type

3 posters

Go down  Message [Page 1 of 1]

[STG]Sgt.Ghost

[STG]Sgt.Ghost
Modder & Code Porter

Could someone help me how to add this game-type to this script.

Code:
http://pastebin.com/syFiVENG

Its Hide n Seek.



Last edited by [STG]Sgt.Ghost on 10/8/2014, 3:28 am; edited 1 time in total (Reason for editing : New)

Bully@WiiPlaza

Bully@WiiPlaza
 
 

Please show how you added it to your existing script since you just wrote that it didn't work. Game is Black Ops?

Shadow@BWH

Shadow@BWH
 
 

Error line 28
Code:
get_players()[i] thread maps\custom\_utility::initNotifyMessage();
         }
stray '\' in program
compilation terminated due to -Wfatal-errors.

[STG]Sgt.Ghost

[STG]Sgt.Ghost
Modder & Code Porter

added a new script where i add the gametype.

Bully@WiiPlaza

Bully@WiiPlaza
 
 

Shadow@BWH wrote:Error line 28
Code:
get_players()[i] thread maps\custom\_utility::initNotifyMessage();
 }
stray '\' in program
compilation terminated due to -Wfatal-errors.
No man, it's fine... start to understand that no compilers or even formatters exist that can handle this.

@ [STG]Sgt.Ghost:
Here you call the HideNSeek(param) function, but it isn't in this .gsc file:
Code:
players[p] thread HideNSeek(num);

And why do you define Hidin(num) inside the switch? I'm not sure if that is allowed. It's not called either in this file either.

Then you do
Code:
self thread maps\custom\_text_editor::HideNSeek();
which is probably correct.

Check if the _text_editor.gsc file has the HideNSeek() function though.

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